1. move the red playhead to frame 25 2. click on the hook at the end of the cranerope instance and drag it down to the water. 3 move the red playhead to frame 56( the last frame) 4 click on the hook at the end of the cranerope instance and drag it up out of the water 5 preview the animation by choosing contral +enter test movie
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Wednesday, 7 April 2010
defining bones

last week we animated an articulated object(one has multiple joints)
the first step to create articulated motion is to define the bones of our objects. the bone tool could be used.1. drag all these symbols to the right position
2.select the bone tool 3. click on the base of the cranearm 1' instance and drag the bone tool to the base of the cranearm 2' instance. release the mouse button. 4. the same methods in the following
5. the final one is also the most important one. rename the pose layer cranearmature and delete the empty crane layer that contain the initial movie clip instance.
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Wednesday, 31 March 2010
Thursday, 25 March 2010
KIWI
This short 3D film really made me cry. At the end, though Kiwi could fly. That also means he have to pay for it using his life. Maybe this is worth to him, afterall, flying is his whole dream.
I thought the designer was really amazing, because the action of Kiwi is so natural, and its figure is so cute. on the other hand, the music is also very fantastic which make people entered into the circumstance easily.
Finally, this film was 3 years ago, but so succesful.
Wednesday, 24 March 2010
funny figure~~
haha~~ this animation is made by taiwan person. very funny language, funny figure, just to teach us how to use computer correctly, which is quite similar to our group's style. I lile it.
Our After School Studio may choose some elements from it. I will try to find more about this style.
Come ON~~
Tuesday, 23 March 2010
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