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Wednesday, 7 April 2010

selfstudy--understanding blend effects


blending refers to how the colors of an instance interact with the colors below it. you saw how the instance in the flare layer had the lighten option applied to it, which intergrated it more with the instance in the background layer.

there are many kinds of blending opinions.

1. select the growing orb in the flare layer. 2. in the property inspector, expand the filters section.
3 click the link icon next to the blur x and blur y opinions to link the blur effect in both directions. 5 set the blur x and blur y value to 10 pixels

inserting poses

1. move the red playhead to frame 25 2. click on the hook at the end of the cranerope instance and drag it down to the water. 3 move the red playhead to frame 56( the last frame) 4 click on the hook at the end of the cranerope instance and drag it up out of the water 5 preview the animation by choosing contral +enter test movie
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defining bones


last week we animated an articulated object(one has multiple joints)
the first step to create articulated motion is to define the bones of our objects. the bone tool could be used.1. drag all these symbols to the right position
2.select the bone tool 3. click on the base of the cranearm 1' instance and drag the bone tool to the base of the cranearm 2' instance. release the mouse button. 4. the same methods in the following
5. the final one is also the most important one. rename the pose layer cranearmature and delete the empty crane layer that contain the initial movie clip instance.
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